Summary
I joined the Abbott Vascular Research & Development team (AV R&D) in 2019, shortly after the scope and product direction of Ultreon 1.0™ was scoped out. Working in tandem with the senior designer, I contributed to the refinement of the UI (50+ screens and 20+ components and the component states used throughout the system), navigation, and overhauled 3 major workflows used in the software. In total, I sketched up, designed, and presented, over a 1000 design concepts to my manager and Abbott leadership.
After supporting Ultreon 1.0™, I was able to move-on to be the lead designer for major projects such as, the Satellite (touch screen devices), ThingWorx™ (data management) and finally, I led the design of the Ultreon 2.0™ software update from beginning to end. Ultreon 2.0™ incorporated the traditional guided workflow from Ultreon 1.0™, but also incorporated Flexible Mode and a 3D mode, augmenting a vessel in 3D space. The design team consisted of 2 designers, myself and my manager and 2 fulltime co-op designers who reported to me.
Accomplishments
- Patent Co-Author.
- CES Design 2021 Honoree
- $380 million annual AV R&D sales (double the year prior)
- Lead designer for three major programs. Received feedback and advice from my manager, the AV R&D senior designer, during meetings reviewing my work and objectives.
Responsibilities
- User Research (hosted 20+ interviews with physicians and synthesize data)
- Traveled to a Catheter Lab in Wichita, Kansas to observe angioplasty surgeries using our technology
- Refined UI for Ultreon 1.0™. Was lead designer for Satellite and Ultreon 2.0™ software updates.
- Hosted concept design review meetings with stakeholders (Marketing, HFE, Clinical, R&D Leadership, Director, etc).
- Tracked designs as they were pushed through the design approval pipeline
- Incorporated newest design techniques, designed for the 21st century user, while balancing user-centric designs, with input from 4 different R&D disciplines/teams, such as Quality, HFE, Marketing, Clinical and Engineering.
- Collaborated with engineers to create a UI Architecture for developers for 4 major screen templates used throughout the system.
- Designed and documented new UI components and states that could accommodate multiple input types (mouse/keyboard, touch & joystick inputs)
- Designed UI for navigating and augmenting vessels in 3D spaces
- Designed and documented a series of transitions and effects that would be used in the software
- Worked with our legal team to ensure the design teams’ patents were drafted and filed correctly.
- Supported developers with everyday questions around functionality and implementation. Elevated edge cases to senior engineers and project managers, where the workload of the 20 front-end and back-end engineers would be balanced using the Agile methodology.
- Interviewed, onboarded, and managed two co-op designers, assigning tasks to help support the engineers’ work, while giving the designers freedom to explore new concepts, this in addition to carrying out everyday duties.